Virtual acoustic scenes offer the capability to create highly controllable acoustic environments that closely resemble real-world scenarios, such as classrooms or lecture halls. To accurately present a three-dimensional auditory space, binaural headphone signals are a state-of-the-art method that is both effective and relatively easy to implement. The accuracy of this method relies heavily on the Head-Related Transfer Function (HRTF) utilized. Typically, HRTFs from artificial heads are employed due to their availability and precision; however, when working with children, discrepancies in head and pinna size compared to the “adult” artificial head can lead to variations in binaural cues, resulting in a less accurate 3D audio experience.To investigate the effects of different HRTFs on children's auditory localization abilities, we conducted a localization experiment with participants aged 6 to 10 years. This study compared various HRTFs derived from artificial heads against those from a child-specific HRTF database and individualization based on anthropometric measurements. The goal was to determine whether using appropriate HRTFs tailored for children is essential for enhancing spatial audio perception in this age group, or whether generic HRTFs offer comparable results.