Contribution

Implications of Audio Only VR for Blind Gamers

* Presenting author
Day / Time: 18.03.2025, 15:20-16:00
Typ: Poster
Information: The posters will be exhibited in Hall E north from Tuesday to Thursday, sorted by thematic context in the poster island indicated in the session title. The poster session at the specified time offers the opportunity to enter into discussion with the authors.
Abstract:

We have recently started a new project, which will investigate audio only Virtual Reality for blind gamers. More specifically, we will a) investigate needs and interest for this particular group of gamers, including diversity in motivation and usage to better understand options for game design, and which factors to comply with to provide case-specific immersiveness, flow and game satisfaction, b) develop and implement at least one experimental audio only VR game environment, c) implement personalized audio simulating authentic acoustics in accordance with user movements and orientation in the virtual environment, d) test system performance, using mixed methods that probe both the qualitative dimensions of the experience (immersion, flow, arousal, etc.) as well as quantitative measures of success (task-performance measures, e.g., game achievements, sound localization and intelligibility), e) evaluate, using technology acceptances models to further unveil user specific barriers and opportunities.